To do:

Better Sprites (i.e. shotgun too skinny)
Make Sword not so dumb... (add some cool stuff)
Make Thermobaric Missile Deployer

Create Airstrike Smoke Grenade (use invisible emmitters to go up with reverse gravity and then emit explosive bombs or homing particles)

Grenades

Creds: 

Dum-S Head inspiration = No_One (name not a joke)

Some smoke effects = Death_bringer(glow smoke)


To Use:
AddDevice = HDFirearm
	PresetName = Thermobaric weapon
	AddToGroup = Weapons
	Description = Thermobaric weapons distinguish themselves from conventional explosive weapons by using atmospheric oxygen, instead of carrying an oxidizer in their explosives. They are also called high-impulse thermobaric weapons (HITs), fuel-air explosives (FAE or FAX) or sometimes fuel-air munitions, heat and pressure weapons, or vacuum bombs. They produce more explosive energy for a given size than do other conventional explosives, but have the disadvantage of being less predictable in their effect being influenced by weather.
	Mass = 30
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RocketLauncherB.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -19
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 350
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 4
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 4
		Y = 1
	SharpStanceOffset = Vector
		X = 3
		Y = 1
	SupportOffset = Vector
		X = 4
		Y = -1
	SharpLength = 210
	Magazine = Magazine
		CopyOf = Magazine Coalition Missile Launcher
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Cannons/BlamWhoshClick.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 44
	ReloadTime = 6000
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 15
	SharpShakeRange = 1
	NoSupportFactor = 3
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 22
		Y = 1
	EjectionOffset = Vector
		X = -20
		Y = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 9
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = 3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 4
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big C
		Offset = Vector
			X = -2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib M
		Offset = Vector
			X = -12
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib N
		Offset = Vector
			X = 11.5
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
		Offset = Vector
			X = 1.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Offset = Vector
			X = -3.5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -7.5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 2.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Micro A
		Offset = Vector
			X = 16.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 16.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -11.5
			Y = 0
	GibWoundLimit = 4
